ARCHITECTURE OF PLAY

Play is culture

The community platform where global gamers, creators and studios connect.

INVESTOR BRIEFING · OCTOBER 2026

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Vision

We are building the superapp where global gamers connect, play and celebrate game culture

Ludos Cultura is Latin for “game culture”. One identity, one community, and a direct line between players and the studios making the games they love.

Community
Discovery
Culture

The problem

Three gaps in the games world

01

No home for gamers

Billions play, yet almost no social platform is built around who gamers are and what they play.

02

Studios go unseen

Discovery and pre-launch engagement are the hardest problems for independents, and demand signals arrive too late.

03

Indies lose control

Financing terms trade away IP, creative freedom and a studio’s destiny. New models are needed.

The market

3.58B

players worldwide in 2025 (up 4.4% year on year), over 40% of the world’s population, in a $188.8B market

Over 40 in every 100 people on Earth play

~936M

PC players

~645M

Console players

36

average age of US players; half are aged 35 and up

OUR STARTING POINT

Core PC and console gamers aged 18 to 45, across the US, Europe and the Middle East and North Africa (MENA).

Sources: Newzoo Global Games Market Report 2025; ESA Essential Facts 2025 (US)

The solution

One platform for gamers, studios and creators

Community

PlayCard profiles, feeds, follows, comments and likes, built for non-toxic connection.

Discovery

A game catalogue, wishlists, a release calendar and studio-led user-generated content.

News

Original and syndicated editorial, creator voices and studio-published stories.

Product · Identity

PlayCard: Your unified gaming identity

  • One profile that unites PlayStation, Xbox, Steam, Nintendo, Twitch and Discord IDs
  • Gamified: levels, class tiers, achievements, affinities, Top 10s and level-up rewards
  • Tracks your backlog, play stats and community participation to calculate a globally competitive LC Score, with seeded rankings
  • Affinities capture unique, proprietary datasets for consumer profiling, supercharging publisher targeting for marketing
  • Rewards contribution and craft, not only hours played
N

Nova_01

Enthusiast Gamer

LVL34
ClassSHADOW PALADIN
247Played
189Cleared
412Backlog
LC Score 4,820
Storytelling Deep gameplay Lonestar Community

Illustrative data

Product · Growth engine

1

We seed

LC creates studio and game pages, and creates and syndicates News

2

Studios claim

Studios publish content. LC provides paid promotion boosts and marketing campaigns, across the platform and third-party social channels

3

Gamers engage

They follow games, franchises, studios, creators and other gamers, and discuss and wishlist games

4

Signals return

Demand signals grow, and platform partnerships turn them into affiliate conversion revenue

5

Audience grows

Studios promote LC to their own communities

Keep scrolling

Studio-generated content solves the content problem and the audience problem at the same time.

Business model

Studios & creators buy discovery. Gamers never sell out.

At launch

Studio tools and campaigns

Page tools, community seeding, and marketing campaigns across the platform and our socials.

From Q2 2027

Advertising and boosts

Paid awareness boosting and native placements, with indie-friendly rates.

From Q3 2027

Affiliate conversions

Targeting partnership revenue where feasible, with platforms such as Steam, GOG and Epic Games Store, for the sales we drive.

Longer termVentures, new ways to fund independent studios while they keep control.

Product · Design

Explore the product

ExploreIllustrative data
Explore: search and filter the game catalogue, franchises and studios Game page: a studio-managed page with wishlists, ratings and community Home feed: news, friends, studios and trending games in one feed News: original and syndicated editorial, reviews and creator voices PlayCard: level, class tier, LC Score, rank, backlog and affinities Click to enlarge

Discover

Search and filter the game catalogue, franchises and studios.

Progress and go-to-market

Built the foundations. Now the audience.

Build completion

App structure (web, desktop, iOS, Android)

60%

Back-end microservices

85%

Integration

45%

Company incorporation (targeting UAE and US)

TBC

How we grow

01

Studio-led content seeding

02

Editorial and AI-assisted syndication

03

Press and influencer partnerships

MVP target geos

US, Europe and MENA (Middle East and North Africa)

Target demographic

Core console and PC gamers aged 18 to 45

Waitlist

1,000

sign-ups before launch

20,000

within 12 months after

Roadmap and execution

From launch product to platform

01

Q1 2027 · MVP launch

  • Mobile and web
  • All four sections live: PlayCard, Explore, Home Feed, News
  • Studio-led user-generated content and Discovery
  • Gamer posts, comments and likes
02

Q3 2027

  • Advertising and paid content boosts
  • Global games release calendar
  • Desktop apps
  • Affiliate conversion partnerships (Steam, GOG, Epic Games Store and more)
03

Later in 2028

  • Console platform partnerships: wishlisting, sales conversions and affiliate revenue
  • User-generated content syndication onto LC
  • Gamertag, PSN ID and Nintendo ID integrations with PlayCard

EXECUTION: AN AI-LED COMPANY

Founder-led, fully vibe-coded build. AI-led operations, research, news and content generation. We hire AI-savvy talent only where agentic solutions fall short.

Landscape

Everyone serves a slice

CategoryExamplesHow we relate

Chat platforms

Discord

Real-time chat, but no discovery, gaming identity or studio tools.

Storefronts

Steam, GOG, Epic Games Store

Our partners. We drive conversions to them; they syndicate users and user content, such as in-game video, to us.

Forums

Reddit and gaming forums

Legacy formats that skew older. LC is mobile-first and media-rich, with deeper, more direct studio and publisher engagement.

Games press

Games media outlets

Future content producers on LC, with prominent review ratings and non-polarising coverage of the art, craft, science and culture of games, free of clickbait.

Ludos Cultura

All of the above, together

Identity, discovery, news and studio tools in one mobile-first platform.

Team

Built by a gamer, developer and product leader

DR

Dotun Rominiyi

Founder

20+

years in tech

6.5

years making games for PS2, PSP, PS3, Xbox, PC, Wii, Vita and 3DS

£100m

of emerging technology infrastructure built for LSEG (London Stock Exchange Group), one of the world’s largest, most secure and resilient financial market infrastructures

35

years an avid gamer and follower of the games industry. I live, breathe, eat and sleep games.

Advisor · TBD

Prominent industry figure

To be unlocked through funding, partnerships and networking.

Key hire · TBD

US-based business and partnerships lead

Deep contacts into console platforms and publishers. To be unlocked through funding, partnerships and networking.

Pitch deck

Take the deck with you

The full Ludos Cultura investor deck as a PDF, to read offline.

PDF 16 pages 4.8 MB Draft 01 · October 2026

Get in touch

Contact us

Interested in Ludos Cultura? Leave your email and we’ll be in touch.

Prefer email?ir@ludoscultura.com

PLAY IS CULTURE